Galactic Ranger's

Galactic Ranger: 5 points per model

4 Movement Speed

40% Armor

1 Wound

50% Hand to hand


Weapons

Bolter Rifle: No penetration, 55% hit, range 35 feet 



Galactic Ranger Veteran: 100 points
Movement speed 5
30% armor
3 Wounds
2 attacks shooting
30% hand to hand
3 attacks hand to hand
Weapons:
Bolter Rifle
OPTIONAL GEAR 
pulse rifle, Range 55 feet, Penetration 50%, 40% to hit. 25 PTS
Grenade: range 10 Instant kill armor 50% and up. 4 Grenades. 30 PTS

Skills:
Hud Targeting system, +10% bonus to shooting this shooting phase.{3 times use}

Galactic Ranger Demolitions:35 points per model
Movement speed 4
40% armor
1 wound
50% hand to hand

Weapons:
Bolter, range 15 feet ,penetration none, 60% to hit.
Heavy Machine Gun, Range 40 feet, Pen 85%, 60% to hit

Over-watch unit. 
OPTIONAL GEAR:
Rocket launcher, Range 45 feet, penetration 40%, 60% to hit. 5 Points Per Model

Skills:
Hold it steady!

Galactic Raptor LAV:125 points
4 movement
-10% to enemy penetration Roll.
6 hull points
3x special

Weapons
Smoke screen: addition -10 penetration on enemy attack for 2 turns or until movement.{special}
Light Artillery cannon: 40% chance hit, 30% penetration, Range 65 feet.
OPTIONAL GEAR
Extra Armor(Additional -5 to Enemy Pen Roll) 20 PTS

Galactic CZ-68: 150 points
8 Movement speed
5 hull points  
No armor modifier
x4 special 


Weapons:
Buzzsaw HMG: range 35 feet, 40% HMG, 70% pen
Havoc missile: range 45 feet, 55% to hit, 55% pen {special}
OPTIONAL GEAR
Airstrike: Small counter,Range under craft, 50% Medium explosion, 30% penetration.{special}  50 PTS







United Republic Liberation Army

Urban Grunt: 4 points per model

5 Move speed

60% armor

1 wound

50% Hand to hand


Assault rifle: range: 35 feet, penetration none, 40% to hit


Urban Spec ops: 95 points

6 Move speed 

40% armor

3 wounds

2 attacks shooting

20% hand to hand

4 attacks in Melee (not counting weapons)


Weapons:

Bolt pistol: Range 20 feet, no penetration, 40% to hit.

OPTIONAL GEAR:

Chain Sword: Range Melee, 2 attacks, 90% pen 25 PTS

additional Melee weapon (1 extra attack in melee, But must forfeit shooting phase to unsheath extra weapon and sheath pistol). 15 PTS

Skills:

20% melee attack skill

Teleport: jump 10 feet{3 time use}


Urban Marksman: 40 points

Movement speed 9

80% armor

1 wound

30% hand to hand


Marksman rifle:Range 120 feet, Penetration 90%, To hit 25%.


OPTIONAL GEAR:

Sensory Hud ( Grants +5% MoD to hit, and +10% mod to armor) 15 PTS per model



Keen eye

Over-watch Unit 


Urban Combat Mech: 135 points

Movement 7

-20% to enemy penetration roll

3 hull points


Weapons:

Mini-Gun: Range 40 feet, 45% chance to hit, 60% penetration 2+1d6 shots.

OPTIONAL GEAR:

Homing missile: Range 65 feet, 30% chance Small explosion, 20% penetration.{special} 45 PTS

Portable HMG:85 points 

Movement 5 (requires tech to run)

No penetration mod

2 hull points


Weapons:

Portable Anti armor HMG: 50 feet range, 40% chance Hit, 30% chance penetration.

Repair: Cannot move, Repairs 1 hull point.{special}


OPTIONAL GEAR:

Extra Armor ( -10% to enemy pen roll) 35 PTS per model

 


HMGtech:

Movement must stay within one hex of HMG

40% armor

1 wound

50% hand to hand


Weapon:

Bolt pistol: Range 20 feet, no penetration, 40% to hit