Galactic Warfare
A ROLL20 Wargame Tide of blood Prodoctions
Galactic Ranger's
Galactic Ranger: 5 points per model
4 Movement Speed
40% Armor
1 Wound
50% Hand to hand
Weapons
Bolter Rifle: No penetration, 55% hit, range 35 feet
United Republic Liberation Army
Urban Grunt: 4 points per model
5 Move speed
60% armor
1 wound
50% Hand to hand
Assault rifle: range: 35 feet, penetration none, 40% to hit
Urban Spec ops: 95 points
6 Move speed
40% armor
3 wounds
2 attacks shooting
20% hand to hand
4 attacks in Melee (not counting weapons)
Weapons:
Bolt pistol: Range 20 feet, no penetration, 40% to hit.
OPTIONAL GEAR:
Chain Sword: Range Melee, 2 attacks, 90% pen 25 PTS
additional Melee weapon (1 extra attack in melee, But must forfeit shooting phase to unsheath extra weapon and sheath pistol). 15 PTS
Skills:
20% melee attack skill
Teleport: jump 10 feet{3 time use}
Urban Marksman: 40 points
Movement speed 9
80% armor
1 wound
30% hand to hand
Marksman rifle:Range 120 feet, Penetration 90%, To hit 25%.
OPTIONAL GEAR:
Sensory Hud ( Grants +5% MoD to hit, and +10% mod to armor) 15 PTS per model
Keen eye
Over-watch Unit
Urban Combat Mech: 135 points
Movement 7
-20% to enemy penetration roll
3 hull points
Weapons:
Mini-Gun: Range 40 feet, 45% chance to hit, 60% penetration 2+1d6 shots.
OPTIONAL GEAR:
Homing missile: Range 65 feet, 30% chance Small explosion, 20% penetration.{special} 45 PTS
Portable HMG:85 points
Movement 5 (requires tech to run)
No penetration mod
2 hull points
Weapons:
Portable Anti armor HMG: 50 feet range, 40% chance Hit, 30% chance penetration.
Repair: Cannot move, Repairs 1 hull point.{special}
OPTIONAL GEAR:
Extra Armor ( -10% to enemy pen roll) 35 PTS per model
HMGtech:
Movement must stay within one hex of HMG
40% armor
1 wound
50% hand to hand
Weapon:
Bolt pistol: Range 20 feet, no penetration, 40% to hit